Archive for 'Post Production'
LifeScan OneTouch UltraMini Product Demonstration
Posted on 01. Jan, 2009 by gernotk.
When Lavalobe was contracted by White Space, the ’specialist in health care marketing,’ we knew the cause was to potentailly save lives. This video highlights the features of the new One Touch UltraMini meter, a blood glucose monitoring system produced by Johnson & Johnson. This product sample was modeled in 3D and was composited with motion [...]
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UW Huskies Stadium Show Open
Posted on 01. Jan, 2009 by glennb.
This piece promises to pump-up the rowdy crowd before every home game held in Husky Stadium at the University of Washington. Even before the season starts, big schools from the Pac- 10 Conference come to Lavalobe with confidence, knowing we will create an electric atmosphere for their fans! Like the best athletes on the field, [...]
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OSN SNL Storyboard
Posted on 30. Dec, 2008 by gernotk.
At Lavalobe, we work very close with our clients. After consulting and visualizing, we presented our storyboard to the Oregon Sports Network for their feedback before creating the final product. Step-by-step, we make sure the result is exactly what you want your audience to see.
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2007 Emmy-winning OSN Broadcast Graphics
Posted on 19. Jul, 2008 by gernotk.
In 2007 we won our second consecutive Emmy in the Graphic Arts category with the Oregon Sports Network multi-resolution broadcast package. The Lavalobe team developed a complete brand identity, designed an entire package from the ground up - including animated intros, station identification, lower 3rds, full-page stats, sponsorship pieces, stings, bumpers and more. We also [...]
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Seahawks Extreme Helmet Huddle
Posted on 02. Jan, 2008 by gernotk.
Ten unique slight-of-hand games were created in a modular style. Different modules can be edited together to create any number of unique outcomes. When Sports Venue comes to us They always ask us the same question; How do you keep the crowd entertained during official time-outs? The Answer. Everybody’s a winner, in this simulation [...]


